How does the pet aging system work with different potion effects and what's the exact formula for aging pets from Newborn to Full Grown?+
Each pet requires 6 tasks to progress through each life stage (Newborn โ Junior โ Pre-Teen โ Teen โ Post-Teen โ Full Grown), with Fly and Ride potions not affecting aging speed, but certain family tasks like feeding, playing, and camping providing different experience values toward each growth stage.
What are the specific trading value calculations for neon pets versus their regular counterparts, and how does the luminous cycle affect perceived value?+
A Neon pet is theoretically worth 4 regular pets of the same type plus the aging effort, but actual trading value often exceeds this due to the luminous neon effects that cycle through different colors every few seconds, making them more desirable than the mathematical equivalent.
How do the pet wear accessories interact with different pet species, and which pets have unique animation changes when wearing specific items?+
Pet wear items like the Royal Crown, Witch's Hat, and various glasses have different scaling and positioning on each pet species, with some pets like Dragons and Griffins having special wing-clipping animations when wearing back accessories, while quadrupedal pets display different walking animations with shoes equipped.
What's the exact mechanic behind pet aging in the Nursery versus using items like Hypnotic Frisbee, and how do the aging multipliers stack?+
The Nursery provides a 1.5x aging multiplier when actively caring for pets through the feeding, bathing, and sleeping stations, while items like the Hypnotic Frisbee provide task completion bonuses that stack additively with Nursery bonuses, making it the most efficient aging method when combined properly.